I pre-ordered Torchlight 2 when Diablo 3 came out and I concluded I wouldn't buy it because of the always-online requirement. However, I never got any notices that Torchlight 2 had become available, so until just a few minutes ago I didn't realize it was out. Apparently Steam doesn't bother sending notices when pre-orders are released, unless a spam filter ate it or something.
I'm looking forward to giving the game a shot, though after about 1.5 playthroughs of the original Torchlight I started to find th
I think it's more like complaining that the alarm clock in the room didn't go off after you unplugged the phone, and them explaining how even though one might think an alarm clock doesn't need a phone connection, automatically updating the time on the clock does require the phone connection, and while sure one could theoretically have designed the alarm to function normally in the absence of a phone connection only minus the features the connection enables rather than disable it completely, but they didn't do it that way and so here we are.
I don't really mind the online requirement of D3 -- mostly because I'm not trying to play it so much that it matters if I can't those times I'm not connected. I have other games.
But the complaint is still valid because one does not normally associate single-player non-AH activities with requiring an internet connection, it is perfectly possible to design a game such that this is the case, and so the decision to do it differently can be questioned.
Good (Score:5, Insightful)
Since Diablo 3 is a DRM'd monstrosity, I'll give this a try, just to help show blizzard why they aren't getting money.
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I'm looking forward to giving the game a shot, though after about 1.5 playthroughs of the original Torchlight I started to find th
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Your complaint is illogical.
It's like complaining to the front desk at a hotel that you didn't get your wake up call...after you unplugged the phone.
Re:Good (Score:3)
I think it's more like complaining that the alarm clock in the room didn't go off after you unplugged the phone, and them explaining how even though one might think an alarm clock doesn't need a phone connection, automatically updating the time on the clock does require the phone connection, and while sure one could theoretically have designed the alarm to function normally in the absence of a phone connection only minus the features the connection enables rather than disable it completely, but they didn't do it that way and so here we are.
I don't really mind the online requirement of D3 -- mostly because I'm not trying to play it so much that it matters if I can't those times I'm not connected. I have other games.
But the complaint is still valid because one does not normally associate single-player non-AH activities with requiring an internet connection, it is perfectly possible to design a game such that this is the case, and so the decision to do it differently can be questioned.