Nintendo

Nintendo's Offensive, Tragic, and Totally Legal Erasure of ROM Sites (vice.com) 334

"The damage that removing ROMs from the internet could do to video games as a whole is catastrophic." From a report: In July, Nintendo sued two popular ROM sites, LoveROMS and LoveRetro.co, for what it called "brazen and mass-scale infringement of Nintendo's intellectual property rights." Both sites have since shut down. On Wednesday, another big, 18-year-old ROM site, EmuParadise, said it would no longer be able to allow people to download old games due to "potentially disastrous consequences." Nintendo owns the intellectual property for its games, and when people pirate them instead of buying a Nintendo Super NES Classic Edition or a downloading a copy from one of its digital storefronts, it can argue it's losing money. According to Nintendo's official site, ROMs and video game emulation also represent "the greatest threat to date to the intellectual property rights of video game developers," and "have the potential to significantly damage" tens of thousands of jobs. Even when a Nintendo game isn't for sale, it's still the company's intellectual property, and it can enforce its copyright if it wants.

But the damage that removing ROMs from the internet could do to video games as a whole is catastrophic. Many game developers and people who have otherwise made video games a major part of their lives, especially those who grew up in low-income households or outside a Western country, wouldn't have been inspired to take that path if it wasn't for ROMs. Entire chapters of video game history would be lost if ROMs and emulation didn't preserve games where publishers failed to. And perhaps most importantly, denying people access to ROMs makes the process of educating them in game development much more difficult, potentially hobbling future generations of video game makers.

Emulation (Games)

Lawsuit Threat Shuts Down ROM Downloads On Major Emulation Site 'EmuParadise' (arstechnica.com) 79

Following Nintendo's recent lawsuits against ROM sites LoveROMs and LoveRetro, a major ROM repository called EmuParadise announced it will preemptively cease providing downloadable versions of copyrighted classic games. While no lawsuits have been filed yet, the site's founder, MasJ, writes in an announcement post: "It's not worth it for us to risk potentially disastrous consequences. I cannot in good conscience risk the futures of our team members who have contributed to the site through the years. We run EmuParadise for the love of retro games and for you to be able to revisit those good times. Unfortunately, it's not possible right now to do so in a way that makes everyone happy and keeps us out of trouble." Ars Technica reports: EmuParadise will continue to operate as a repository for legal downloads of classic console emulators, as well as a database of information on thousands of classic games. "But you won't be able to get your games from here for now," as MasJ writes. Since founding EmuParadise in 2000, MasJ says EmuParadise has faced threatening letters, server shutdowns, and numerous DMCA takedown requests for individual games. Through it all, he says he was encouraged by "thousands of emails from people telling us how happy they've been to rediscover and even share their childhood with the next generations in their families."
AI

Tesla Is Building Its Own AI Chips For Self-Driving Cars (techcrunch.com) 157

Yesterday, during his quarterly earnings call, Tesla CEO Elon Musk revealed a new piece of hardware that the company is working on to perform all the calculations required to advance the self-driving capabilities of its vehicles. The specialized chip, known as "Hardware 3," will be "swapped into the Model S, X, and 3," reports TechCrunch. From the report: Tesla has thus far relied on Nvidia's Drive platform. So why switch now? By building things in-house, Tesla say it's able to focus on its own needs for the sake of efficiency. "We had the benefit [...] of knowing what our neural networks look like, and what they'll look like in the future," said Pete Bannon, director of the Hardware 3 project. Bannon also noted that the hardware upgrade should start rolling out next year. "The key," adds Elon "is to be able to run the neural network at a fundamental, bare metal level. You have to do these calculations in the circuit itself, not in some sort of emulation mode, which is how a GPU or CPU would operate. You want to do a massive amount of [calculations] with the memory right there." The final outcome, according to Elon, is pretty dramatic: He says that whereas Tesla's computer vision software running on Nvidia's hardware was handling about 200 frames per second, its specialized chip is able to crunch out 2,000 frames per second "with full redundancy and failover." Plus, as AI analyst James Wang points out, it gives Tesla more control over its own future.
NES (Games)

Hacker Gets Super NES Games Running On Unmodified NES (arstechnica.com) 43

The latest project from Tom "Tom7" Murphy is an unmodified NES running Super NES games. "Murphy breaks down this wizardry in a pair of detailed videos laying out his tinkering process," reports Ars Technica. "Though the NES hardware itself is untouched, the cartridge running this reverse emulation is a heavily customized circuit board (ordered from China for about $10), with a compact, multi-core Raspberry Pi 3 attached to handle the actual Super NES emulation." From the report: The Pi essentially replaces the PPU portion of the cartridge, connecting to the NES via a custom-coded EEPROM chip that tells the system how to process and display what would normally be an overwhelming stream of graphical data coming from the miniature computer. Only the CIC "copyright" chip from the original cartridge remains unmodified to get around the hardware's lockout chip. Murphy -- you may remember him from previous efforts to teach an AI how to play NES games -- says that the Raspberry Pi actually has too much latency to effectively "stream" tile-by-tile graphical instructions to the NES' cartridge CPU. By the time the Pi manages to "discharge" a set of instruction bits (only 180ns after they were generated), the NES itself has already moved on to the next part of its read-write cycle.

Murphy used a one-cycle delay to compensate for this latency, essentially guessing where the fairly predictable PPU would be writing to next and just sending data to that location ahead of time. That process works pretty well but results in the persistent flickering and graphical noise you see throughout his video demonstrations.

Emulation (Games)

How Hardware Artisans Are Keeping Classic Video Gaming Alive (fastcompany.com) 75

Slashdot reader harrymcc writes, "If you want to play classic Nintendo games, you could buy a vintage Super NES. Or you could use an emulator. Or -- if you're really serious -- you could use floating point gate arrays to design a new console that makes them look great on modern TVs." He shares Fast Company's article about "some of the other folks using new hardware to preserve the masterworks of the past." Analogue created its system with HDTVs in mind, so every game looks as good or maybe even better than I remember from childhood. Playing the same cartridges on my actual Super Nintendo is more like looking through a dirty window... Another company called RetroUSB has also used Field Programmable Gate Arrays to create its own version of the original Nintendo. And if you already own any classic systems like I do, there's a miniature industry of aftermarket hardware that will make those consoles look better on modern televisions.
The article also notes "throwback consoles" from AtGames and Hyperkin, as well as the Open Source Scan Converter, "a crude-looking device that converts SCART input to HDMI output with no distinguishable lag from the game controller." Analogue's CEO Christopher Taber "argues that software emulation is inherently less accurate than re-creating systems at the hardware level," and describes Analogue engineer Kevin Horton as "someone who's obscenely talented at what he's doing... He's applying it to making perfect, faithful, aftermarket video game systems to preserve playing these systems in an unadulterated way."

And in the end the article's author feels that Analogue's Super NT -- a reverse-engineered Super Nintendo -- "just feels more like the real thing. Unlike an emulator, the Super Nt doesn't let you save games from any point or switch to slow motion, and the only modern gameplay concession it offers is the ability to reset the game through a controller shortcut. Switching to a different game still requires you to get off the couch, retrieve another cartridge, and put it into the system, which feels kind of like listening to a vinyl album instead of a Spotify playlist."
Software

Ask Slashdot: Could Linux Ever Become Fully Compatible With Windows and Mac Software? 359

dryriver writes: Linux has been around for a long time now. A lot of work has gone into it; it has evolved nicely and it dominates in the server space. Computer literate people with some tech skills also like to use it as their desktop OS. It's free and open source. It's not vendor-locked, full of crapware or tied to any walled garden. It's fast and efficient. But most "everyday computer users" or "casual computer buyers" still feel they have to choose either a Windows PC or an Apple device as the platform they will do their computing on. This binary choice exists largely because of very specific commercial list of programs and games available for these OSs that is not available for Linux.

Here is the question: Could Linux ever be made to become fully compatible with all Windows and Mac software? What I mean is a Linux distro that lets you successfully install/run/play just about anything significant that says "for Windows 10" or "for OSX" under Linux, without any sort of configuring or crazy emulation orgies being needed? Macs and PCs run on the exact same Intel/AMD/Nvidia hardware as Linux. Same mobos, same CPUs and GPUs, same RAM and storage devices. Could Linux ever be made to behave sufficiently like those two OSs so that a computer buyer could "go Linux" without any negative consequences like not being able to run essential Windows/Mac software at all? Or is Linux being able to behave like Windows and OSX simply not technically doable because Windows and OSX are just too damn complex to mimic successfully?
Classic Games (Games)

'King of Kong' Billy Mitchell Stripped Of Donkey Kong Record For Emulator Cheating (hothardware.com) 58

MojoKid writes: More drama is unfolding in the ultra-competitive retro arcade gaming scene... Billy Mitchell, the arcade legend who appeared as a central character opposite Steve Wiebe in the documentary The King of Kong: A Fistful of Quarters, has been accused of cheating his way into the record books for high scores in Donkey Kong. As a result, he's now been stripped of his 1.062 million score on the Donkey Kong Forums...

The legitimacy of his score was called into question by Donkey Kong high score judge Jeremy "Xelnia" Young laid out a body of evidence that seems to prove Mitchell recorded several of his high scores on the open source arcade emulator MAME, though he claimed his scores were obtained on an original arcade cabinet, and therefore were not subject to same strict authentication requirements. "It's possible they were recorded in one shot," Young says, but "Given the play style in Billy's videos, it's more likely that vanilla MAME's INP recording feature was abused."

Twin Galaxies recently threw out the 35-year-old record for the Atari 2600 game Dragster, and has now said they're "in the process of fully reviewing the compelling evidence provided by Jeremy Young."
Software

Why Xbox One Backward Compatibility Took So Long (ign.com) 62

A new report from IGN this morning explains why it took so long for backwards compatibility to be supported on the Xbox One. Microsoft veteran Kevin La Chapelle says the answer to the question can be found in 2015 -- the year that Phil Spencer announced backwards compatibility at Microsoft's Xbox E3 media briefing. From the report: The fan-first feature has evolved from an experiment conducted by two separate Microsoft Research teams into a service planned for Xbox One's launch -- complete with hardware hooks baked into the Durango silicon -- until the well-publicized changes to the Xbox One policies (namely, stripping out the always-online requirement for the console) forced it to be pushed to the back burner. It's obviously back for good now, and expanding into original Xbox compatibility of select titles on Xbox One (the first batch of which we announced today). Even the Xbox One X is getting involved, with a handful of Xbox 360 games getting Scorpio-powered enhancements like 10-bit color depth, anisotropic filtering, and up to 9x additional pixel counts displayed on screen. [...]

It was 2007. One of [the research] teams was working on PowerPC CPU emulation -- getting 32-bit code, which the 360 uses, to run on the 64-bit architecture that the third-generation Xbox would be using. The other team, out of Beijing, started writing a virtual GPU emulator based on the Xbox 360 GPU architecture. "These were like peanut butter and chocolate," Microsoft VP of Xbox software engineering Kareem Choudhry recalled. "[So we thought,] 'Why don't we put them both together?'" Choudhry did just that, and so the first steps to Xbox One backwards compatibility were taken, long before the console had a name or anything remotely resembling final specifications. As Durango crystallized, so too did plans for Xbox 360 compatibility on the new machine. "This was primarily a software exercise, but we enabled that by thinking ahead with hardware," Gammill explained. "We had to bake some of the backwards compatibility support into the [Xbox One] silicon." This was done back in 2011. Preliminary tests showed that support for key Xbox middleware XMA audio and texture formats was extremely taxing to do in software alone, with the former, Gammill noted, taking up two to three of the Xbox One's six CPU cores. But a SOC (system on chip) -- basically an Xbox 360 chip inside every Xbox One, similar to how Sony put PS2 hardware inside the launch-era PS3s -- would've not only been expensive, but it would've put a ceiling on what the compatibility team could do. "If we'd have gone with the 360 SOC, we likely would've landed at just parity," he said. "The goal was never just parity." So they built the XMA and texture formats into the Xbox One chipset...

Power

Microsoft Teases Multi-Day Battery Life For Upcoming ARM-Powered Windows Devices (techspot.com) 72

An anonymous reader quotes a report from TechSpot: Microsoft late last year announced a partnership with Qualcomm to bring the full Windows 10 experience to ARM-powered devices. Terry Myerson, Executive Vice President of Microsoft's Windows and Devices Group, promised at the time that Snapdragon-powered Windows 10 devices would be efficient in the power consumption department. We're still waiting for the partnership to bear fruit but in the interim, new details regarding efficiency (and a few other subjects) have emerged. With regard to battery life, Pete Bernard, Principal Group Program Manager for Connectivity Partners at Microsoft, said that to be frank, battery life at this point is beyond their expectations: ""We set a high bar for [our developers], and we're now beyond that. It's the kind of battery life where I use it on a daily basis. I don't take my charger with me. I may charge it every couple of days or so. It's that kind of battery life."
Operating Systems

48-Year-Old Multics Operating System Resurrected (multicians.org) 94

"The seminal operating system Multics has been reborn," writes Slashdot reader doon386: The last native Multics system was shut down in 2000. After more than a dozen years in hibernation a simulator for the Honeywell DPS-8/M CPU was finally realized and, consequently, Multics found new life... Along with the simulator an accompanying new release of Multics -- MR12.6 -- has been created and made available. MR12.6 contains many bug and Y2K fixes and allows Multics to run in a post-Y2K, internet-enabled world.
Besides supporting dates in the 21st century, it offers mail and send_message functionality, and can even simulate tape and disk I/O. (And yes, someone has already installed Multics on a Raspberry Pi.) Version 1.0 of the simulator was released Saturday, and Multicians.org is offering a complete QuickStart installation package with software, compilers, install scripts, and several initial projects (including SysDaemon, SysAdmin, and Daemon). Plus there's also useful Wiki documents about how to get started, noting that Multics emulation runs on Linux, macOS, Windows, and Raspian systems.

The original submission points out that "This revival of Multics allows hobbyists, researchers and students the chance to experience first hand the system that inspired UNIX."
Businesses

Intel: Steer Clear Of Our Patents (axios.com) 87

An anonymous reader writes: Intel posted a long blog post yesterday touting the success and evolution of its 40-year-old x86 microprocessor -- the one that powered the first IBM personal computer in 1978 and still powers the majority of PCs and laptops. But it wasn't just a stroll down memory lane. Intel ended the post with a reminder that it won't tolerate infringement on its portfolio of patents, including those surrounding x86. The company wrote, "Intel invests enormous resources to advance its dynamic x86 ISA, and therefore Intel must protect these investments with a strong patent portfolio and other intellectual property rights. [...] Intel carefully protects its x86 innovations, and we do not widely license others to use them. Over the past 30 years, Intel has vigilantly enforced its intellectual property rights against infringement by third-party microprocessors. [...] Only time will tell if new attempts to emulate Intel's x86 ISA will meet a different fate. Intel welcomes lawful competition, and we are confident that Intel's microprocessors, which have been specifically optimized to implement Intel's x86 ISA for almost four decades, will deliver amazing experiences, consistency across applications, and a full breadth of consumer offerings, full manageability and IT integration for the enterprise. However, we do not welcome unlawful infringement of our patents, and we fully expect other companies to continue to respect Intel's intellectual property rights. Also read: Intel Fires Warning Shot At Qualcomm and Microsoft Over Windows 10 ARM Emulation.
Emulation (Games)

Intel Fires Warning Shot At Qualcomm and Microsoft Over Windows 10 ARM Emulation (hothardware.com) 197

MojoKid quotes a report from HotHardware: Qualcomm and Microsoft are on the verge of ushering in a new class of always-connected mobile devices that run full-blown Windows 10. The two are enabling ARM-based Snapdragon 835 processors to run Windows 10 with full x86 emulation, meaning that devices will be capable of not only running Universal Windows Platform (UWP) apps from the Windows Store, but legacy win32 apps as well. There is little question, Intel is likely none too pleased with it and PC OEM heavyweights Lenovo, Hewlett-Packard and ASUS have also signed-on to deliver Windows 10 notebooks and 2-in-1 convertibles powered by Qualcomm. Until now, Intel sat by quietly while all of this unfolded, but the company today took the opportunity to get a bit passive-aggressive while announcing the fast-approaching 40th anniversary of the world's first x86 microprocessor. The majority of the press release reads like a trip down memory lane. However, Intel shifts into serious mama bear mode, with significant legal posturing, touting its willingness to protect its "x86 innovations." Intel goes on to say that Transmeta tried and ultimately failed in the marketplace, and has been dead and buried for a decade. The company then pivots, almost daring Microsoft and Qualcomm to challenge it by making Windows on ARM devices commercially available. "Only time will tell if new attempts to emulate Intel's x86 ISA will meet a different fate. Intel welcomes lawful competition... However, we do not welcome unlawful infringement of our patents, and we fully expect other companies to continue to respect Intel's intellectual property rights."
Businesses

Intel's Itanium CPUs, Once a Play For 64-bit Servers And Desktops, Are Dead (arstechnica.com) 138

Reader WheezyJoe writes: Four new 9700-series Itanium CPUs will be the last and final Itaniums Intel will ship. For those who might have forgotten, Itanium and its IA-64 architecture was intended to be Intel's successor to 32-bit i386 architecture back in the early 2000's. Developed in conjunction with HP, IA-64 used a new architecture developed at HP that, while capable as a server platform, was not backward-compatible with i386 and required emulation to run i386-compiled software. With the release of AMD's Opteron in 2003 featuring their alternative, fully backward-compatible X86-64 architecture, interest in Itanium fell, and Intel eventually adopted AMD's technology for its own chips and X86-64 is now dominant today. In spite of this, Itanium continued to be made and sold for the server market, supported in part by an agreement with HP. With that deal expiring this year, these new Itaniums will be Intel's last.
Operating Systems

Windows 10 On ARM Will Support x86 Apps From Outside the Store (liliputing.com) 115

An anonymous reader quotes a report from Liliputing: First announced last year, Microsoft provided an update on Windows 10 ARM at the MS Build developer conference today. And the company confirmed that not only would Windows 10 ARM be able to run legacy apps developed for computers with x86 processors but you'd be able to just download any old Win32 app from the internet, install it, and run it on a computer running Windows 10 ARM. In other words, Windows 10 S runs on devices with ARM or x86 processors, but only supports Windows Store apps. Windows 10 ARM only runs on devices with ARM chips... but supports apps from pretty much any source. Developers don't need to convert their software in any way, because Windows 10 ARM includes a built-in emulation layer that allows Win32 apps to run on an ARM-powered system. But Microsoft demonstrated how you could download a common program like 7zip from the internet and simply install it on a device with a Qualcomm Snapdragon 835 processor. Of course, developers can also package software optimized for ARM as Universal Windows Platform apps for distribution in the Windows Store. But they don't necessarily have to.
Emulation (Games)

How The 1997 'NESticle' Emulator Redefined Retro Gaming (vice.com) 83

Slashdot reader martiniturbide writes: For those who lived the console emulator and retrogaming boom on the late 90's there is this interesting article about the story of NESticle posted at Motherboard. NESticle was a Nintendo Entertainment System (NES) console emulator that had a huge success in the early internet era and helped to start the emulation scene. The author of the story, Ernie Smith, also posted an extra second part of the story... NESticle was "the product of a talented programmer who designed a hit shareware game while he was still in high school," according to the article, which credits the 1997 emulator with popularizing now-standard emulator features like movie recording and save states, as well as user modifications. Programmed in assembly code and C++ and targeting 468 processors, NESticle was followed by emulators for the Sega Genesis and the Capcom arcade platform before Icer Addis moved on to a professional career in the gaming industry, working for Electronic Arts and Zynga. Leave a comment if you're a fan of classic game emulators -- or if you just want to share your own fond memories of that late-'90s emulation scene.
Software

Internet Archive Adds Early Macintosh OS and App Emulators (macstories.net) 66

An anonymous reader writes: The Internet Archive has added a curated collection of Mac operating system and software emulators from 1984 through 1989. The Internet Archive already hosts browser-based emulators of early video games and other operating systems, but this is its first foray into Mac software. The collection includes classic applications like MacPaint, programming tools such as MacBasic, and many games including Dark Castle. Each app can be run in an in-browser emulator and is accompanied by an article that chronicles its history. It's fun to play with the apps in the collection and realize just how far apps have come since the earliest days of the Mac. It's also remarkable how many computing conventions used today were introduced during those earliest days.
NES (Games)

Geek Builds His Own NES Classic With A Raspberry Pi (arstechnica.com) 132

"It turns out that the NES Classic Edition is just a little Linux-powered board inside a cute case," writes Andrew Cunningham at Ars Technica, "and it's totally possible to build your own tiny Linux-powered computer inside a cute case without spending much more than $60." An anonymous reader writes: Andrew used a $42 Raspberry Pi 3 Model B -- "it's relatively cheap and relatively powerful, and it can easily handle anything from the original PlayStation on down" -- plus an $8 case, and a microSD card. He also purchased a pair of gamepads -- there's several options -- and reports that "Putting our little box together is ridiculously easy, and you ought to have no problem with it even if you've never opened up a PC tower in your life."

"Making retro game consoles is a fairly common use case for the Pi, so there are a few different operating system choices out there," Andrew reports, and he ultimately chose the Linux-based RetroPie OS, which includes a number of emulators. Basically the process boils down to dropping a RetroPie boot image onto the SD card, putting it into the Pi, and then plugging it into your display and connecting your controllers -- plus configuring some menus. "The default quality of the emulation looks just as good as it does on the NES Classic Edition," and "the emulators for these older systems are all advanced enough that things should mostly run just like they did on the original hardware... I've been having a ton of fun with mine now that it's all set up, and its flexibility (plus the quality of those USB gamepads) has made it my favorite way to play old games, outpacing my Apple TV, the pretty but not-living-room-friendly OpenEmu, and the old hacked Wii I still have sitting around."

The hardest part may just be finding a PC with an SD card slot -- and of course, the resulting system gives you lots of flexibility. "By using the Raspberry Pi and freely available software, you can build something capable of doing a whole heck of a lot more than playing the same 30 NES games over and over again."
The Internet

Die-Hard Sysops Are Resurrecting BBS's From The 1980s (arstechnica.com) 245

Ars Technica reports on vintage computing hobbyists "resurrecting digital communities that were once thought lost to time...some still running on original 8-bit hardware." Sometimes using modern technology like Raspberry Pi and TCPser (which emulates a Hayes modem for Telnet connections), they're reviving decades-old dial-up bulletin board systems (or BBSes) as portals "to places that have been long forgotten." An anonymous reader writes: One runs the original software on a decades-old Commodore 128DCR. Another routes telnet connections across a real telephone circuit that connects to a Hayes modem. And after 23 years, the Dura-Europos BBS is back in business, using an Apple IIe running its original GBBS Pro software -- augmented with a modern CFFA3000 compact flash drive, and a Raspberry Pi running TCPser. [It's at dura-bbs.net, using port 6359.] Ars Technica blames "the meteoric rise of the World Wide Web and the demise of protocols that came before it" for the death of BBSes. "Owners of older 8-bit machines had little reason to maintain their hardware as their userbase migrated to the open pastures of the Web, and the number of bulletin board systems plummeted accordingly...

"Despite the threat of extinction, however, it turns out that some sysops never quite gave up on the BBS," and for many modern-day users, "it's simply a matter of 'dialing' the BBS using a domain name and port number instead of a phone number in their preferred terminal software." There they'll find primitive BBS games like STARTREK, Chess, and Blackjack, but also "old conversation threads dating back decades were available verbatim... It's like a buried digital time capsule."

One user says visiting a web site today "has a very public feel to it, whereas a BBS feels very much like being invited into someone's living room." The article also remembers "the dulcet tones of a 1200 baud connection (or 2400, if you were very lucky)," adding that "to see what was accomplished with so little was simply humbling."
Emulation (Games)

Ask Slashdot: Can Linux Run a GPU-Computing Application Written For Windows? 117

dryriver writes: I have been told that Linux can run Windows software using Wine or perhaps a VM. What happens if that Windows software is a GPU-computing application -- accessing the GPU through HLSL/GLSL/CUDA/OpenCL or similar interfaces? Can Wine or other solutions run that software at a decent speed under Linux? Or is GPU-computing software written for the Windows platform unsuitable for use -- emulated or otherwise -- under Linux? This sounds like one of those cases where there's a theoretical answer and then your own real-world experiences. So leave your best answers in the comments. Can Linux run a GPU-computing application that's written for Windows?
Emulation (Games)

Ask Slashdot: What Would Happen If All Software Ran On All Platforms? 383

Slashdot reader dryriver writes: We live in a computing world where the OS you use -- Windows, OS X, Linux, Android, iOS, others -- often determines what software can and cannot be run on a given electronic device. (Let us pretend for a moment that emulators and other options don't exist). What if -- magically -- such a thing as as Universally Compatible Software Application were possible. Software, in other words, that is magically capable of running on any electronic device equipped with enough CPU, GPU and memory capacity to run the software in a usable way.

Example: 3D CAD software that runs on Windows 14, Playstation 7, an Android Smartphone, Nintendo's latest handheld gaming device and an Ubuntu PC in exactly the same way with no compatibility problems whatsoever occurring. What would and would not change in such a computing world?

He also asks an even more important question: will this ever be possible or feasible from a technical standpoint? So leave your best answers in the comments. Will it ever be possible to run all software on all platforms -- and what would happen if we could?

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